That's the title of my new interactive dress up "game".
http://img357.imageshack.us/my.php?image=dresshimupaq7.swf
I took a screenshot of some of the code -
http://img457.imageshack.us/img457/2582/codeur8.jpg
Confusing much? It's not that bad once you get to know it - Actionscript, that is.
Flash uses a coding language called Actionscript. I wouldn't call it easy to learn, as they advertise it, but once you know the basics, it's not as difficult as it looks.
Thursday, 31 May 2007
Wednesday, 30 May 2007
Quick interactive thingy
I whipped up this little interactive display thingy in flash. It needs a bit of tweaking, but I'm fairly pleased with it. It wasn't too difficult to make - it only has a small amout of coding in it, meaning I didn't need any internet tutorials.
http://img159.imageshack.us/my.php?image=cattypicsmf0.swf
You need to wait 10 seconds for the images to load.
If you like it, I could make one for you.
http://img159.imageshack.us/my.php?image=cattypicsmf0.swf
You need to wait 10 seconds for the images to load.
If you like it, I could make one for you.
“Most people make the mistake of thinking design is what it looks like… People think it’s this veneer - that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.”
Steve Jobs.
A very valid point. Why have I quoted this, you may ask? Well, I think that design is vital for creating good flash games and animations. When you design flash games, you don't just plan how a game looks. What's the point of having a super-fancy game with great graphics, if you didn't consider where to put certain pieces of code, or you didn't think about the controls for your game, eh?
Anyway... I "turned" eleven in may, and along with my eleventh birthday came...
Flash. Yup!
Now, making games is no simple matter, as I soon learned. You need knowledge of actionscript, patience, a calm mind, and a lot of imagination! (Unless you are one of those rumtoggled scroungebuckling dimbells that copy other people's ideas).
I've already made a game or two, but published none of them anywhere.
Steve Jobs.
A very valid point. Why have I quoted this, you may ask? Well, I think that design is vital for creating good flash games and animations. When you design flash games, you don't just plan how a game looks. What's the point of having a super-fancy game with great graphics, if you didn't consider where to put certain pieces of code, or you didn't think about the controls for your game, eh?
Anyway... I "turned" eleven in may, and along with my eleventh birthday came...
Flash. Yup!
Now, making games is no simple matter, as I soon learned. You need knowledge of actionscript, patience, a calm mind, and a lot of imagination! (Unless you are one of those rumtoggled scroungebuckling dimbells that copy other people's ideas).
I've already made a game or two, but published none of them anywhere.
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